How Jonah Wallerstein wrote the networking code for his multiplayer game KungFu Kickball, eventually using Server Authoritative Lockstep.
https://www.gamasutra.com/blogs/JonahWallerstein/20220210/393419/Online_Multiplayer_the_Hard_Way.php
How Jonah Wallerstein wrote the networking code for his multiplayer game KungFu Kickball, eventually using Server Authoritative Lockstep.
https://www.gamasutra.com/blogs/JonahWallerstein/20220210/393419/Online_Multiplayer_the_Hard_Way.php