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Month: February 2022

Online Multiplayer the Hard Way

2022-02-112022-02-11 David Leave a comment

How Jonah Wallerstein wrote the networking code for his multiplayer game KungFu Kickball, eventually using Server Authoritative Lockstep.

https://www.gamasutra.com/blogs/JonahWallerstein/20220210/393419/Online_Multiplayer_the_Hard_Way.php

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